To be clear there are sensible reasons for this to let the story be told, to let the score play, to let you actually experience the space rather than just move through it, but it is frustrating at times when you just want to get through the gate in the distance. However if that is true Rapture is a crawling simulator, the movement speed is painfully slow, probably true to life. That said it's a harder sell than Dear Esther which was mockingly called a "Walking Simulator" on release, a term that stuck and has become a positive to some, and spawned the genre. Like Esther it has an interesting story you have to piece together (no spoilers), great voice acting and amazing music again by Jessica Curry. In terms of place it is truly memorable and wonderful. It's visually even more stunning, photoreal in many ways of a fictional English Village.
Thu 13th May As you liked Dear Esther there's a good chance you'll like Everybody's Gone to the Rapture too.It's not an issue for more simple puzzles, but for the more complex ones it’s a bit of a headache. It’s quite frustrating that you can’t look at these notes while in a puzzle you have to exit to see them each time. As Norah explores her environment, she’ll scribble notes that'll help solve puzzles for each chapter. The puzzles themselves are really what sell the game, the ideal blend of challenging and achievable. There are six chapters that have you traversing the island, finding clues to solve puzzles, and ultimately reveal the whereabouts of Harry and the secrets behind Norah’s mysterious illness. Call of the Sea bills itself as a Lovecraftian mystery game, and whilst the first person adventure puzzler is clearly influenced by the writer's work, it falls short on the mystery front. After receiving a mysterious package, Norah decides to go to the place Harry was last known to be - an island off the coast of Tahiti. Norah is ill, and her husband Harry is missing after having gone searching the world for a cure.